Factors That Affect Academic Performance in Grade Nine: Focus on Video Games
Marion Terry, Amjad Malik, David Sinclair, Cheryl Fines, Sara Terry
Abstract
In response to concerns expressed by high school counsellors, the researchers developed a Likert-scale survey to
examine the relationship between video gaming and academic performance (defined as school attendance and
final grades) in grade 9. Questions about video gaming were included with other questions about school
experiences, self-concept, peer relationships, parental support, and nonacademic activities other than video
games. The data analysis revealed correlations between non-educational video gaming, academic performance,
and other school experiences. Other interesting correlations involved self-concept, peer relationships, parental
support, and nonacademic activities other than video games. The researchers recommend that school
professionals advise parents and students of the potentially deleterious effects of playing video games.
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